Interacting with the game
- One of the nice things about Adventure was the range of actions
available.
- Some interactions can be simulated to some extent -- e.g., a
heads-up display of actions available via a Billboard or the
inventory command jumping to a special room.
- However, many commands are just impossible to implement with
existing mouse-based interfaces: how, for example, can one wave an object?
What we need is a browser input API.
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